Abstract

The goal of digital dress body animation is to produce the most realistic dress body animation possible. Although a method based on the same topology as the body can produce realistic results, it can only be applied to garments with the same topology as the body. Although the generalization-based approach can be extended to different types of garment templates, it still produces effects far from reality. We propose GSNet, a learning-based model that generates realistic garment animations and applies to garment types that do not match the body topology. We encode garment templates and body motions into latent space and use graph convolution to transfer body motion information to garment templates to drive garment motions. Our model considers temporal dependency and provides reliable physical constraints to make the generated animations more realistic. Qualitative and quantitative experiments show that our approach achieves state-of-the-art 3D garment animation performance.

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