Abstract

Today’s GPU graph processing frameworks face scalability and efficiency issues as the graph size exceeds GPU-dedicated memory limit. Although recent GPUs can over-subscribe memory with Unified Memory (UM), they incur significant overhead when handling graph-structured data. In addition, many popular processing frameworks suffer sub-optimal efficiency due to heavy atomic operations when tracking the active vertices. This article presents Grus, a novel system framework that allows GPU graph processing to stay competitive with the ever-growing graph complexity. Grus improves space efficiency through a UM trimming scheme tailored to the data access behaviors of graph workloads. It also uses a lightweight frontier structure to further reduce atomic operations. With easy-to-use interface that abstracts the above details, Grus shows up to 6.4× average speedup over the state-of-the-art in-memory GPU graph processing framework. It allows one to process large graphs of 5.5 billion edges in seconds with a single GPU.

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