Abstract

A quiz program is a test of knowledge especially between individuals or teams, as a form of entertainment. The quiz format provides motivation not only for participants, but also for the audience, because it provides 4 kinds of gratification and appeals: (1) Self-rating appeal: On a primary level, it serves as a tool of selfassessment of intellectual status or subject knowledge in relation to the others; (2) Social interaction: Questions can encourage social interaction because they can be discussed within the team and at audience level; (3) Excitement appeal: The appeal of winning a prize or being rated as superior among peers; and (4) Educational appeal: Quizzes serve as educational tools by encouraging thinking and learning. Applying collaborative and cooperative learning theories, group quizzes serve as effective means of imparting education. Quizzes engage participants in collaborative learning by helping them harness joint intellectual effort and group processing. They also promote positive interdependence andmotivate participants for cooperative learning. In addition, they improve recall of information, generate discussion, and prompt those with no knowledge (even among audience) to learn.

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