Abstract

In this paper the authors present two software solutions, developed in the context of the Business Experiment in GRID project (BEinGRID), and discuss on their applicability in the creation and management of distributed collaborative learning environments. In particular, the presented solutions are deemed useful to complete the current tools for the creation and management of these environments by addressing gaping issues like trust management and ensuring quality of service. The software solutions have been validated in the context of a concrete case study related to the creation of a collaborative environment to support the execution and provision of Massive Multiplayer Online Games. As a case study, this paper will provide a description of the way the presented solutions can be applied to create collaborative learning environments, like for example the Virtual Learning Community defned in the context of the European Learning Grid Infrastructure project.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.