Abstract

Green Machine is a competitive strategy card game facilitating a systems thinking approach to learning recycling processes and green chemistry in accordance with the United Nations Sustainable Development Goals. Players compete to be the first to be able to launch their recycling plant by collecting a series of playing cards. Players must use interpersonal skills to consider the interconnected systems while showing an appreciation for commercial awareness and versatility, as dynamic problem solving (reflecting real-world scenarios) is required to play the game successfully. The card game was implemented with 19 U.K. graduate students and 29 U.S. second-year undergraduate students. Survey feedback showed that Green Machine was an innovative resource that was enjoyable to play and engaged students in learning recycling processes through systems thinking. On the basis of pre- and post-test questions to evaluate learning gain, Green Machine is a helpful resource to introduce students not only to green chemistry and sustainability but also to taking a systems thinking approach to learning.

Highlights

  • Significant impetus for the inclusion of green and sustainable chemistry practices in educational environments across the globe has been facilitated via the creation of the United Nations (UN) Sustainable Development Goals (SDGs) in 2015.1 These objectives seek to address global challenges relating to poverty, inequity, climate, environmental degradation, prosperity, and peace and justice

  • The results indicate that this resource is likely to be better suited as an introduction to green chemistry and associated systems thinking for students at the undergraduate level as opposed to more highly trained postgraduate students

  • Green Machine is an enjoyable game designed to foster the adoption of a systems thinking approach to green chemistry and sustainability issues aligned with the UN SDGs

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Summary

■ INTRODUCTION

As in the real world, players must learn to adapt to and to anticipate changes in government regulation, allowing them to solve problems in a dynamic fashion.[30] Players are able to see the regulation that is coming into effect on the turn and can take steps to utilize or mitigate its impact before it comes into force, allowing players to plan ahead to an extent Play continues until such a time that one player meets the requirements to win the game; the first player to assemble their recycling plant and run the correct waste product through it is the winner. 4. Green Machine is an innovative resource to assist students in improving their systems thinking skills and learning about recycling processes. Green Machine helped me to appreciate how systems thinking skills can be applied to real world problems

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■ CONCLUSIONS
Findings
■ REFERENCES
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