Abstract

Nature-based design process with its embedded concept of form that follows function can be materialized as products capable of incorporating aesthetics and functionality similar to the characteristics of its natural role models. The paper addresses the topic of green installations created through a design process that simulates nature’s smart developmental mechanisms. The aim is to create an interactive installation capable of receiving and interpreting external factors that would determine the ensemble’s behavior and influence its future development and evolution. The main challenge lies in the fact that the smart feature is often achieved by intensive use of technology, which often overshadows inventive ways in which the behavioral and aesthetic properties of the material can be reinterpreted. The interactive green installation “Modgrew” investigates the possibilities of obtaining smart features through the experimental testing of two main types of configurations. The results underline the fact that, by applying the principles of biomimetic design, technologies from different fields can be combined towards obtaining a smart product. The conclusions highlight the need for future studies cover subjects such as the efficiency of automation, the possible reconfiguration of modules, behavioral optimization over time, the identification of minimal tech alternatives and the reduction of maintenance necessities.

Highlights

  • Explored throughout history, the natural world is an infinite, omnipresent resource to which humankind has recurrently returned, looking for both inspiration and innovation

  • Research work in the field of Biomimicry, undertook by biologist Janine Benyus explores the potentiality of natural growth patterns and urges scientists to “learn from nature” [1], reaching into a deeper sense of knowledge than a simple visual examination of form

  • Through the interaction, teamwork and design processes undertaken throughout the academic year of both university lecturers and some of their students, a complex experiment was to transform an idea into an actual interactive green installation within months

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Summary

Introduction

The natural world is an infinite, omnipresent resource to which humankind has recurrently returned, looking for both inspiration and innovation. Oftentimes misaddressed as decoration, for it is the visible shapes and patterns that are rapidly perceivable, nature-inspired design is besides aesthetically pleasing, resilient, sustainable and a valuable engineering incentive. Nature alienation has characterized our lifestyles and planning strategies for several decades, the consequences are visible in our global health condition and life choices. Severe cases of chronic illnesses or Sick Building Syndrome [3], are common features of modern society, workplaces and communities, enforcing radical changes in urban planning, architecture and design, that have been excluding nature in benefit of increasing real estate profit

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