Abstract

Chapter 1: Basics Chapter 2: Using Color in Graphics Chapter 3: Patterns Constructed from Straight Lines Chapter 4: Orbits of Points Under a C->C Mapping Chapter 5: Using Roman Maeder's Packages Affine Maps, Iterated Function Systems and Chaos Game to Construct Affine Fractals Chapter 6: Constructing Non-affine and 3D Fractals Using the Deterministic and Random Algorithms Chapter 7: Julia and Mandelbrot Sets Constructed Using the Escape - Time Algorithm and Boundary Scanning Method Chapter 8: Miscellaneous Design Ideas Appendices Bibliography

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