Abstract
With a diverse multitude of formats, genres, and cutting-edge innovations, the game market is one of the quickest expanding in the media sector. Depending on ethnic legacy and reinforced by the confluence of technology and software improvements, video games have emerged as a most engaging industry. The four basic components of the game that make the game successful in every aspect are: graphics, gameplay, game mechanics and music. Game makers care about the movements and frames in videogames and graphics are a key indicator of a game's worth since visuals and artwork have the power to affect sight, sentiment, and, eventually, involvement in a game's world. Gameplay experience (GX) is developed during the playmaker interaction with the purpose of presenting the user with a stimulating and entertaining encounter. Given the importance of GX in determining whether a game succeeds or fails, a systematic categorization of how to build for and assess GX is essential. Game mechanics are made up of rules and feedback loops that are designed to produce fun gameplay. They are the building blocks that can be used to gamify any context that isn't a game. In this paper, an analysis among the graphics and gameplay is done to find the important factors in game designing. The analysis is done among the male and females gamers of different age groups to know their choice of gaming on the basis of platform, aspect and genre.
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