Abstract

This document is a report on developing processes to encourage flow of the graphic image in kilnformed glass. It is also a description and reflection on a body of artworks in glass in which new visual qualities were exposed through a mishap and turned into an aesthetic choice. The research links 2D print approaches to 3D printing and their integration in cast glass. It updates the author’s practice-based PhD research, a study that utilizes glass printing, cutting and fusing processes to combine the printed image within the glass object. The outcomes of the study can be organized under two approaches that have been developed, one appropriate to practical workshop teaching, and the other for the conceptualization and fabrication of new personal artworks.

Highlights

  • This research is an exploration of a combination of 2D and 3D approaches to print with the visual effects of movement through melting produced in kilnformed glass

  • A glass manufacturer which is influential in exhibition, research, and education. It is embodied in new artworks by the author, whose research is from the perspective of an artist working in glass

  • First developed in 2007, Encyclopaedia (Figure 1) is an on-going body of artwork made through printing and kilnforming processes

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Summary

Introduction

This research is an exploration of a combination of 2D and 3D approaches to print with the visual effects of movement through melting produced in kilnformed glass. 64), the possibility of ‘graphic swim’ has not been explored explicitly in creative glass research. This author’s PhD study speculated on a working approach: ‘The dynamic movement of the graphic image within the glass form might be achieved through methods that encourage the loosening of control over the printed image’ A glass manufacturer which is influential in exhibition, research, and education. It is embodied in new artworks by the author, whose research is from the perspective of an artist working in glass

Background
Apowders
2.2.Methods
Methods and Approaches
A Fusion of 2D and 3D Printing Approaches
Building a Vocabulary of Things
Jeffrey
Discussion
Outcomes
Mistakes Turned into Processes
Opportunities for Further Work
Full Text
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