Abstract

SPECIALTY GRAND CHALLENGE article Front. Robot. AI, 27 May 2014 | https://doi.org/10.3389/frobt.2014.00003

Highlights

  • Devices for virtual and augmented reality displays typically require the participant to wear specialized glasses

  • The affordance of natural sensorimotor contingencies for perception by a virtual reality (VR) system is a key to the generation of the fundamental illusion that people typically experience in an immersive VR – the illusion of “presence,” “being there,” or “place illusion (PI)” (Sanchez-Vives and Slater, 2005; Slater, 2009)

  • There will typically be autonomous changes or events in the sensory stream that are not caused by the actions of the participant

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Summary

Introduction

Devices for virtual and augmented reality displays typically require the participant to wear specialized glasses. There is no single general-purpose haptic device that could be used to deliver appropriate tactile and force feedback stimuli for these examples.

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