Abstract
SPECIALTY GRAND CHALLENGE article Front. Robot. AI, 27 May 2014 | https://doi.org/10.3389/frobt.2014.00003
Highlights
Devices for virtual and augmented reality displays typically require the participant to wear specialized glasses
The affordance of natural sensorimotor contingencies for perception by a virtual reality (VR) system is a key to the generation of the fundamental illusion that people typically experience in an immersive VR – the illusion of “presence,” “being there,” or “place illusion (PI)” (Sanchez-Vives and Slater, 2005; Slater, 2009)
There will typically be autonomous changes or events in the sensory stream that are not caused by the actions of the participant
Summary
Devices for virtual and augmented reality displays typically require the participant to wear specialized glasses. There is no single general-purpose haptic device that could be used to deliver appropriate tactile and force feedback stimuli for these examples.
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