Abstract

GRAFIX is an educational game developed by a multidisciplinary team from the Federal Institute of Education, Science and Technology of Maranhão (IFMA) in partnership with the Federal Institute of Education, Science and Technology of Piauí (IFPI) and the State Department of Education of Maranhão (SEDUC), with the aim of assisting in the treatment of people with dysorthography. The game is based on the Applied Behavior Analysis (ABA) methodology and is grouped into tasks to teach the correct spelling of letters, words and phrases with their respective sound, setting grammatical rules, punctuation and accentuation, containing positive reinforcements and without negative interactions, its theoretical foundation was based on literary reviews and literacies of the main multidisciplinary databases indexed in the CAPES portal, such as ASTM, Scopus and Web of Science. GRAFIX uses mobile devices to exercise, developing the users' neurocognitive stimuli, gradually increasing their spelling accuracy, organization, structuring and composition of written texts, as well as improving sentence construction. The game has become a differentiated tool for the treatment of dysorthography, since the disorder can have a negative impact on the self-esteem and school performance of the affected people, and it can be used in the classroom as an active methodology, complementing the grammar teaching, offering a pleasant, playful and interactive approach.

Full Text
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