Abstract

In today’s world of rapid socio-cultural changes, which also include increased migration movements and the formation of culturally diverse societies, there is a need to implement methods and tools of educational work for the formation of attitudes of tolerance in multicultural communities. One of the effective educational tools used in intercultural education can be game. One of the most valuable types of games in this area are those that allow learning about cultures and the cultural differences resulting from them, referring not only to observable behaviour, but also to the hierarchy of values that form the core of the identity of a given social group – national, ethnic or religious one. The article is devoted to the presentation of an educational game created as part of the international Culture Crossover project. The theoretical and methodological assumptions of the game refer to Milton Benett’s DMIS and Geert Hofstede’s cultural dimensions. The educational goal is to increase cultural awareness and develop empathy towards culturally different people by taking into account various elements of intercultural learning – from information about a particular culture, through knowledge of cultural norms and the ability to adopt local perspectives to critical understanding of the worldviews of other cultures.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call