Abstract

The back projection (BP) algorithm is highly effective in bistatic SAR imaging. But it is time-consuming for the large scene imaging. In this paper, we propose a GPU-based parallel BP algorithm, the range compression and back projection are implemented on the graphics processing unit (GPU) using CUDA language. We also present some optimum methods including memory optimization, phase accumulator reduction and imaging scene segmentation to implement fast and large scene imaging. Numerical experiments demonstrate that the GPU-based method can significantly improve the computational efficiency of the original BP algorithm, about 80 times faster, while the imaging scene size same as the CPU-based BP algorithm.

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