Abstract

Multichannel active noise control (ANC) systems are commonly based on adaptive signal processing algorithms that require high computational capacity, which constrains their practical implementation. Graphics Processing Units (GPUs) are well known for their potential for highly parallel data processing. Therefore, GPUs seem to be a suitable platform for multichannel scenarios. However, efficient use of parallel computation in the adaptive filtering context is not straightforward due to the feedback loops. This paper compares two GPU implementations of a multichannel feedforward local ANC system working as a real-time prototype. Both GPU implementations are based on the filtered-x Least Mean Square algorithms; one is based on the conventional filtered-x scheme and the other is based on the modified filtered-x scheme. Details regarding the parallelization of the algorithms are given. Finally, experimental results are presented to compare the performance of both multichannel ANC GPU implementations. The results show the usefulness of many-core devices for developing versatile, scalable, and low-cost multichannel ANC systems.

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