Abstract

The policy positions parties choose are central to both attracting voters and forming coalition governments. How then should parties choose positions to best represent voters? Laver and Sergenti show that in an agent-based model with boundedly rational actors a decision rule (Aggregator) that takes the mean policy position of its supporters is the best rule to achieve high congruence between voter preferences and party positions. But this result only pertains to representation by the legislature, not representation by the government. To evaluate this we add a coalition formation procedure with boundedly rational parties to the Laver and Sergenti model of party competition. We also add two new decision rules that are sensitive to government formation outcomes rather than voter positions. We develop two simulations: a single-rule one in which parties with the same rule compete and an evolutionary simulation in which parties with different rules compete. In these simulations we analyze party behavior under a large number of different parameters that describe real-world variance in political parties’ motives and party system characteristics. Our most important conclusion is that Aggregators also produce the best match between government policy and voter preferences. Moreover, even though citizens often frown upon politicians’ interest in the prestige and rents that come with winning political office (office pay-offs), we find that citizens actually receive better representation by the government if politicians are motivated by these office pay-offs in contrast to politicians with ideological motivations (policy pay-offs). Finally, we show that while more parties are linked to better political representation, how parties choose policy positions affects political representation as well. Overall, we conclude that to understand variation in the quality of political representation scholars should look beyond electoral systems and take into account variation in party behavior as well.

Highlights

  • Simulation evidence with boundedly rational actors suggests that when all political parties take the mean policy position of their voters, optimal representation of voter preferences in the legislature will eventually be achieved [4]

  • In virtually all models of party politics, parties care about realizing policies which they favor for ideological reasons or the prestige associated with public office, the rents and income that can be extracted

  • We develop an agent-based model including parties’ policy shifts and a government formation stage with parties that vary in the degree to which they are office-motivated and policy-motivated

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Summary

Introduction

How are citizens’ policy preferences optimally represented by political parties, by the legislature, and by the government? That is, under what circumstances do they suggest and implement policies that their voters like? First answers to these questions were developed in spatial. We describe the model we use to simulate party systems (including government formation and parties’ decision rules). To ensure model output represents model input correctly, we follow Laver and Sergenti [4] and treat the agent-based model as a Markov chain whose steady-state distribution of our measures (eccentricity, party system misery, government misery) are our quantities of interest. Since these steady-state distributions are virtually always too large to be mapped out, we compute ensemble averages of 500 burnt-in Markov chains using identical model inputs and different random numbers.

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