Abstract

Although child participation has been on the Child Computer Interaction (CCI) research agenda for many years, there is a lacuna in research on the roles children can play in long-term, sustained Participatory Design (PD) processes. This article explores the characteristics of an infrastructuring approach to PD that revolves around long-term and on-going socio-technical processes as opposed to the more typical short-term PD projects concerned with delivering a finished design product. Based on empirical data collected in three case studies involving both short-and long-term PD processes with children between 6 and 16 years old, we investigated different roles children can play in long-term, sustained PD. The contribution of this study is a comprehensive typology of children’s roles that goes beyond children’s participation in traditional, ‘staged’ PD. This typology offers the necessary vocabulary and analytical toolbox to account for key notions of infrastructuring, including ‘match-making’, ‘publics’, ‘agonism’, ‘attachments’, ‘shared issues’ and ‘capacity-building’.

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