Abstract

The plasticity of the human nervous system allows us to acquire an open-ended repository of sensorimotor skills in adulthood, such as the mastery of tools, musical instruments or sports. How novel sensorimotor skills are learned from scratch is yet largely unknown. In particular, the so-called inverse mapping from goal states to motor states is underdetermined because a goal can often be achieved by many different movements (motor redundancy). How humans learn to resolve motor redundancy and by which principles they explore high-dimensional motor spaces has hardly been investigated. To study this question, we trained human participants in an unfamiliar and redundant visually-guided manual control task. We qualitatively compare the experimental results with simulation results from a population of artificial agents that learned the same task by Goal Babbling, which is an inverse-model learning approach for robotics. In Goal Babbling, goal-related feedback guides motor exploration and thereby enables robots to learn an inverse model directly from scratch, without having to learn a forward model first. In the human experiment, we tested whether different initial conditions (starting positions of the hand) influence the acquisition of motor synergies, which we identified by Principal Component Analysis in the motor space. The results show that the human participants’ solutions are spatially biased towards the different starting positions in motor space and are marked by a gradual co-learning of synergies and task success, similar to the dynamics of motor learning by Goal Babbling. However, there are also differences between human learning and the Goal Babbling simulations, as humans tend to predominantly use Degrees of Freedom that do not have a large effect on the hand position, whereas in Goal Babbling, Degrees of Freedom with a large effect on hand position are used predominantly. We conclude that humans use goal-related feedback to constrain motor exploration and resolve motor redundancy when learning a new sensorimotor mapping, but in a manner that differs from the current implementation of Goal Babbling due to different constraints on motor exploration.

Highlights

  • How humans acquire novel sensorimotor skills from scratch is one of the big open questions in motor control

  • To master a new skill involves the resolution of motor redundancy; that is a selection from many possible movements that all achieve the same goal

  • The results show that local task feedback, which depends on the starting posture of the hand, influences participants’ motor learning

Read more

Summary

Introduction

How humans acquire novel sensorimotor skills from scratch is one of the big open questions in motor control. Most of the literature on motor plasticity focuses on the adaptation of motor control: An already existing pattern of behaviour is perturbed, e.g., by introducing displacements, rotations, force perturbations or delays into the mapping from actions to sensory feedback. It is studied how humans compensate for the perturbation. Humans have to learn a novel sensorimotor mapping from scratch, e.g., during development or when learning to use a new tool, musical instrument or sporting equipment Such processes of motor acquisition [1,4] require setting up a new control policy based on an inverse model [5]. The presumed mechanisms of motor learning differ from those used for motor adaptation [6]

Methods
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.