Abstract
Shading is a tedious process for artists involved in 2D cartoon and manga production given the volume of contents that the artists have to prepare regularly over tight schedule. While we can automate shading production with the presence of geometry, it is impractical for artists to model the geometry for every single drawing. In this work, we aim to automate shading generation by analyzing the local shapes, connections, and spatial arrangement of wrinkle strokes in a clean line drawing. By this, artists can focus more on the design rather than the tedious manual editing work, and experiment with different shading effects under different conditions. To achieve this, we have made three key technical contributions. First, we model five perceptual cues by exploring relevant psychological principles to estimate the local depth profile around strokes. Second, we formulate stroke interpretation as a global optimization model that simultaneously balances different interpretations suggested by the perceptual cues and minimizes the interpretation discrepancy. Lastly, we develop a wrinkle-aware inflation method to generate a height field for the surface to support the shading region computation. In particular, we enable the generation of two commonly-used shading styles: 3D-like soft shading and manga-style flat shading.
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