Abstract
Globally Collaborative Environmental Peace Gaming (GCEPG) with a globally distributed computer simulation system, focusing on the issue of environment and sustainable development in developing countries, is to train would-be decision makers in crisis management, conflict resolution, and negotiation techniques basing on facts and figures. To realize this, I worked on the proliferations of data telecom infrastructure and email to various countries, and demonstration and testing of hybrid technologies with Lecture Hall (GLH)TM videoconferencing spanning globe. We are now forging ahead to create Global University System (GUS), which will supply game players from around the world. With global GRID computer networking technology and Beowulf mini-super computers of cluster computing technology, we plan to develop a socio-economic-environmental simulation system and a climate simulation system in parallel fashion, both of which are to be interconnected in global scale. This paper briefly describes the history of the GCEPG project and its future direction.
Highlights
When I organized as a General Chairman a large Summer Computer Simulation Conference (SCSC) in Boston in 1971, I conceived an idea of creating a Globally Collaborative Environmental Peace Gaming (GCEPG), on the issue of environment and sustainable development in developing countries
In 1981, I coined the phrase "Global Neural Computer Network" in which each participating game player, with his/her own desktop computer, database and sub-model, would correspond to a neuron, router to synapses, with the Internet serving as nerves in a global brain
Because of the global nature of this matter, a unified approach is necessary with those other countries, and because of the conflicting environmental issues in global scale, the GCEPG would be the best way to cope with the enormous planetary problems jointly by the people around the world
Summary
When I organized as a General Chairman a large Summer Computer Simulation Conference (SCSC) in Boston in 1971, I conceived an idea of creating a Globally Collaborative Environmental Peace Gaming (GCEPG), on the issue of environment and sustainable development in developing countries. Thomas Graedel, professor of industrial ecology at Yale University and chairman of the panel of the National Research Council, said that research in the past tried to gauge how the climate was changing and its effects on nature. He said, "future science must focus on more applied research that can directly support decisionmaking (emphasis is mine). Because of the global nature of this matter, a unified approach is necessary with those other countries, and because of the conflicting environmental issues in global scale, the GCEPG would be the best way to cope with the enormous planetary problems jointly by the people around the world
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