Abstract

This paper deals with a specifically modern gambling problem. Legalized gambling activities have grown enormously in number and popularity in recent years; nevertheless, the reasons for the importance of phenomenon cannot be found only in the pure analysis of gambling trends. It is suggested that the concept of gambling is more useful for identifying the problems, strategies and mechanisms of social actors in modern society. In particular, it seems to represent a means of focusing on surprising, sometimes anomalous and supposedly irrational phenomena. For instance, why and how (through what cognitive reasoning) do people who live in a rationalized world, as our modern society is, and who have cognitive resources to reason in a correct way, have fallacious beliefs? The literature reveals a great number of gambling-relevant cognitive distortions: magnification of gambling skills (e.g., illusion of control over luck); minimization of other gamblers' skills; superstitious and magic beliefs (e.g., talismanic, behavioural and cognitive superstitions); interpretive biases (e.g., gambler's fallacy); predictive skill. Moreover the fact that gambling is increasingly widespread, especially games of chance - in spite of scientific theories underlining the iniquity and the low probabilities of success - makes it all the more important to analyse the reasons why people gamble. The need to overcome constrictive, and sometimes paradoxical, schemes - to follow in Henslin's «rational irrationality» footsteps - is one of the most important reasons for making gambling an autonomous concept in sociology. If it starts studying phenomena such as gambling, sociology will be able to rediscover its vocation for posing problems and investigating symptomatic actions.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.