Abstract

The innovation in Information and Communication Technology (ICT)-based learning media is a critical learning alternative during the Covid-19 pandemic. One of the ICT-based learning media is android-based educational games. This research aims to develop android-based educational games on object-oriented programming (OOP) courses for Information Technology Education (ITE) students and to find out the feasibility of this product in online learning optimization. This research employed Research and Development (R&D) with Analysis, Design, Develop, Implement, Evaluate (ADDIE) development model. Participants of this research were the fifth-semester ITE students. Questionnaires validated by learning material and media experts were tested on limited groups before being distributed to the participants. Results show that the feasibility level on the material content aspect is 93.2%, and the language aspect is 93.3%, referring to very feasible criteria. The feasibility level on the content quality is 90%, the design and audio aspects are 95%, and interaction and feedback are 93.75%, referring to very feasible criteria. The trial results of the limited group are 96% with very feasible criteria. These findings indicate that android-based educational games are feasible and can be implemented in the learning process.

Highlights

  • The trial results of the limited group are 96% with very feasible criteria. These findings indicate that android-based educational games are feasible and can be implemented in the learning process

  • Efektifitas Penggunaan Game Edukasi Smartphone terhadap Hasil Belajar dan Motivasi Belajar Mahasiswa Pendidikan Biologi STKIP YAPIM Maros

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Summary

Implement Evaluate

Terkait analisis kebutuhan mahasiswa pada pembelajaran di masa covid, serta kelanjutan dari roadmap penelitian sebelumnya. Pembuatan prototype perancangan game dalam bentuk desain menggunakan adobe flash Publish dalam bentuk format android (Apk)

Game edukasi layak dan dapat diimplementasikan
Tidak dapat digunakan Tidak dapat digunakan
Scene Evaluasi
Scene Karakter Jojo Menerima Misi
Interaksi dan Umpan Balik
Memperjelas petunjuk pada praktikum
Full Text
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