Abstract

New combinations of disciplines allow a better understanding of interconnected modern problems like sustainability. Expanding design education curriculum may improve a designer’s ability to deal with complex subject matters where expertise and perspectives from other fields are needed. Through the theoretic lens of ‘Boundary objects’, one can describe how GIGA-mapping employs certain collaborative characteristics and can provide a better overview of decisions in complex subject matters. GIGA-mapping is a method in system-oriented design, a growing area of interest in the field of design. The process of GIGA-mapping can also be used in product development, especially for understanding the context of a new product, its environmental impact, production processes or alternative value chains. What makes a GIGA-map serve as a boundary object, and why are GIGA-mapping and boundary object theory useful in product development processes? The paper builds on perspectives and learnings from a master student, discussing topics that could be valuable in design education. The theory of boundary objects provides interesting perspectives on the characteristics of objects or tools that enable communication across knowledge boundaries. Such perspectives are useful in design education because of the increasing need for collaborative work and the high number of considerations involved when developing more sustainable solutions. Incorporating awareness of boundary objects in design education may improve processes that require collaboration across disciplinary boundaries.

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