Abstract

In the world of dance and its related disciplines, the ability of a performer to successfully ߢmoveߣ audience members enough to elicit an emotional reaction is vital. Certain factors such as the proximity of audience to performer and viewing a performance in real-time affect how this effect is achieved. When dance movement is digitised through moving image or animation, there is potential for loss in translation of the emotional feeling experienced during a live performance versus recorded live performance or animated performance. Conversely, a heightened sensation might occur through the use of cinematography, editing and special effects. This translation issue may be encountered when creating a virtual reality animation dance using motion capture since the technologies involved can both interfere or enhance the presentation of movement. Assuming that human essence needs to be captured along with physical motion in order to generate an emotional reaction, then the choreography and motion capture data become the ߢghostߣ that is transplanted from human into a new digital body. This separation then raises the question of how to maintain the subtleties required for communication that lead to generating empathy in viewers for a virtual performerߣs narrative. To address these issues, I engaged in a series of dance motion capture sessions for a virtual narrative about mental health as the basis for examining how a choreographer and motion capture dancer can work with the limitations of technology, rather than be limited, to produce useful data. Specific limitations included use of contemporary and somatic dance, a relatively low number of cameras and dots, no facial or hand data and the use of abstract humanoid figures. Although a universally applicable solution was not discovered, I was able to identify a set of strategies that would be useful to contemporary dance choreographers using motion capture technology for the first time. Furthermore, the strategies are intended for movement narratives rooted in portraying emotion rather than physical spectacle dependent on virtuosity and visual effects.

Highlights

  • In the world of dance and its related disciplines, the ability of a performer to successfully ‘move’ audience members enough to elicit an emotional reaction is vital

  • Assuming that the human essence needs to be captured along with physical motion in order to generate an emotional reaction, the choreography and motion capture data become the ‘ghost’ that is transplanted from human into a new digital body

  • Embodiment is a desirable way to influence a viewer’s perception of a situation and elicit a specific feeling (Baily, Bailenson & Casasanto 2016). This quality can be achieved through both the first and third person perspectives with evidence suggesting that the first-person perspective yields stronger results (Debarba et al 2017). This leads to a dilemma as to which perspective is best for viewing a motion capture animation in an immersive environment and if kinaesthetic empathy can lead to emotional empathy

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Summary

INTRODUCTION

In the world of dance and its related disciplines, the ability of a performer to successfully ‘move’ audience members enough to elicit an emotional reaction is vital This is a key factor regardless of whether one is watching live or recorded dance. Assuming that the human essence needs to be captured along with physical motion in order to generate an emotional reaction, the choreography and motion capture data become the ‘ghost’ that is transplanted from human into a new digital body This separation raises the question of how to maintain the subtleties required for communication. Kim that lead to generating empathy in viewers after viewing a virtual narrative To address these issues, I produced a set of VR experiences that use motion capture animations for a movement-based narrative about mental health. I was still able to identify some strategies that might be useful for choreographers new to marker-based motion capture systems

A brief overview of motion capture for dance
Artistic and narrative case studies
MOTION CAPTURE PROCESS
CHALLENGES AND STRATEGIES
CONCLUSION
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