Abstract
As processing power grows the push for realism in video games continues to expand. However, techniques for generating realistic acoustic environments in games have often been limited. Using examples from major releases, this presentation will take a historical perspective on interactive environment design, discuss current methods for modeling acoustic environments in games and suggest specific cases where acoustic expertise can provide an added layer to the interactive experience.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.