Abstract

3D sketching in virtual reality (VR) provides an immersive drawing experience for designs. However, due to the lack of depth perception cues in VR, scaffolding surfaces that constrain strokes to 2D are usually used as visual guides to reduce the difficulty of drawing accurate strokes. When the dominant hand is occupied by the pen tool, the efficiency of scaffolding-based sketching can be improved by using gesture input to reduce the idleness of the non-dominant hand. This paper presents GestureSurface, a bi-manual interface that uses non-dominant hand performing gestures to operate scaffolding and the other hand drawing with controller. We designed a set of non-dominant gestures to create and manipulate scaffolding surfaces, which are assembled by automatic combination based on five predefined primitive surfaces. We evaluated GestureSurface through a 20-person user study and found that the method of scaffolding-based sketching using non-dominant hand has the advantages of high efficiency and low fatigue.

Full Text
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