Abstract
Gesture Recognition is defined as non-verbal human motions used as a method of communication in HCI interfaces. In a virtual reality system, gestures can be used to navigate, control, or interact with a computer. Having a person make gestures formed in specific ways to be detected by a device, like a camera, is the foundation of gesture recognition. Finger tracking is an interesting principle which deals with three primary parts of computer vision: segmentation of the finger, detection of finger parts, and tracking of the finger. Fingers are most commonly used in varying gesture recognition systems. Finger gestures can be detected using any type of camera; keeping in mind that different cameras will yield different resolution qualities. 2-dimensional cameras exhibit the ability to detect most finger motions in a constant surface called 2-D. While the image processes, the system prepares to receive the whole image so that it may be tracked using image processing tools. Artificial intelligence releases many classifiers, each one with the ability to classify data, that rely on its configuration and capabilities. In this work, the aim is to develop a system for finger motion acquisition in 2-D using feature extraction algorithms such as Wavelets transform (WL) and Empirical Mode Decomposition (EMD) plus Artificial Neural Network (ANN) classifier.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.