Abstract

The design of sculptured surfaces occupies an essential area in the field of modern industrial, aerospace, and medical applications. The challenge is to design products that have complex features efficiently with great flexibility of editing in certain regions without affecting other regions, which the designer has no intent to modify. In this paper, we propose a surface design method based on compound NURBS surface to model automotive parts with 400 control points. First, a Non-Uniform B-Spline basis function is derived with a cubic degree and 20 control points. This method is utilized to design car posterior door, car hood, and rear car door as case studies.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.