Abstract

Abstract. The Southeast Asian Haze in 2014 and 2015 is the worst transboundary haze episodes recorded to date. The haze mainly originated from burning of biomass material in peatland area, caused major health problems and economic losses. Peat forest conversion to forest and agriculture industry by utilizing drainage canals is one of main fire drivers that need to be restored, while conflicts on land and livelihood further adding complexity on the issue. Water and peatland management are among the key activities for reducing the peat fire risk and for eliminating the transboundary haze problems. Geospatial data have been collected in peatland areas in Indonesia to support hydrological restoration plans to prevent drying of peat biomasses. Aside from satellite and UAV data, crowdsourcing could also be conducted by engaging residents in collecting spatial data on peat environment while at the same time raising awareness on peatland management and peat fire prevention. This paper elaborates our findings in developing a Geogame App for mitigating haze in peatland area. The study area is situated in Padang Island, Riau, Indonesia. The gamification was implemented as a location-based, augmented reality adventure game. The storyline revolves around peat-related theme, with game elements represent different aspects of peatland management. The game incorporates real-world data as a game element, which also serves as a platform for collecting data around the users. Game mockup and use case scenario are provided to model the spatial data collected through the game for decision makers related to peat fire management.

Highlights

  • 1.1 Peat Haze and WildfireThe haze from wildfire has become a prolonged issue to mainly firing of drained peatland, especially in Indonesia where about 20 million Ha of peatland is situated (Page, Banks, and Rieley 2007)

  • Big fires in huge areas of drained peatland will cause massive haze crisis caused by winds blowing smoke. Such case is occurred in Padang Island, situated in Riau, Indonesia, which is one of the largest peat islands in Indonesia

  • This paper elaborates our findings in developing a Geogame App for mitigating haze in a peatland area

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Summary

Peat Haze and Wildfire

The haze from wildfire has become a prolonged issue to mainly firing of drained peatland, especially in Indonesia where about 20 million Ha of peatland is situated (Page, Banks, and Rieley 2007). Big fires in huge areas of drained peatland will cause massive haze crisis caused by winds blowing smoke Such case is occurred in Padang Island, situated in Riau, Indonesia, which is one of the largest peat islands in Indonesia. Fulfilling the forest industry demand, massive peatland area were converted into acacia and rubber plantation These species accelerated the drying peatland since it needs dry soil for its growth, aside from its high rate of transpiration. The problems of land conflict and livelihood involving stakeholders and community in peatland areas added the complexity in the deterioration of peatland This urges the need for environmental management of peatland area and restoration of the hydrological condition to prevent further drying of peatland and reduce the chance of peat wildfire. One of efforts is to raise awareness of the community and stakeholders on how to maintain the hydrological state of peatland, which could be obtained by educating the younger age of residents living in peatland area

Augmented Reality Gamification
Study area
Gameplay design
Gamification strategies
Game Software Architecture
Game Flow
The Game of Peat
Discussion
CONCLUSION
Full Text
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