Abstract
The evolution of image filters using genetic programming is a relatively unexplored task. This is most likely due to the high computational cost of evaluating the evolved programs. The parallel processors available on modern graphics cards can be used to greatly increase the speed of evaluation. Previous papers in this area dealt with tasks such as noise reduction and edge detection. Here we demonstrate that other more complicated processes can also be successfully evolved and that we can 'reverse engineer' the output from filters used in common graphics manipulation programs.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of High Performance Systems Architecture
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.