Abstract

The minimum-cost spanning tree game is a special class of cooperative games defined on a graph with a set of vertices and a set of edges, where each player owns a vertex. Solutions of the game represent ways to distribute the total cost of a minimum-cost spanning tree among all the players. When the graph is partitioned into clusters, the generalized minimum spanning tree problem is to determine a minimum-cost tree including exactly one vertex from each cluster. This paper introduces the generalized minimum spanning tree game and studies some properties of this game. The paper also describes a constraint generation algorithm to calculate a stable payoff distribution and presents computational results obtained using the proposed algorithm.

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