Abstract

The article presents the Hermes route editor in the context of automating the process of creating three-dimensional terrain. The classic approach to this issue was described, the problems present in this process were defined, and then areas suitable for automation were proposed. The following sections present the steps necessary to obtain source data from external, publicly available suppliers, as well as tools for processing them in order to generate and process semi finished products (data tiles). The article discusses a number of problems encountered in the process of automatic generation of three dimensional models of buildings and areas, and also proposes and implements working software solutions. Finally, ways of synthesizing the generated and processed data into one coherent terrain model along with infrastructure elements and buildings were discussed.

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