Abstract
This study investigated user wayfinding navigational performance in terms of two navigational support designs (guide sign and you-are-here map, i.e., YAH), wayfinding strategies (egocentric/route and allocentric/survey), task difficulty (terrestrial/2D or weightless/3D), and gender differences. Eighty participants (40 males and 40 females) were recruited for the wayfinding experiment. The experimental results and statistical analysis indicated that, in the weightless VR scene, navigation time for the terrestrial/2D task type was significantly shorter than for the weightless/3D task type. The guide sign support was significantly more effective than YAH map support. Moreover, the interactions between support style and gender difference indicated that males exhibit better wayfinding performance than females, but that appropriate support can improve navigational performance and eliminate gender differences. In addition, the Way-Finding Strategy Scale result showed that the females were more likely to adopt the egocentric strategy while males were more likely to adopt the allocentric strategy, and that their scores were negatively correlated with navigational performance. Our results can be used to evaluate the interface designs of navigational support systems taking into consideration gender differences with respect to 3D VR games, including VR diving or flying navigational systems.
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