Abstract

Gaze is promising for natural and spontaneous interaction with public displays, but current gaze-enabled displays require movement-hindering stationary eye trackers or cumbersome head-mounted eye trackers. We propose and evaluate GazeCast – a novel system that leverages users’ handheld mobile devices to allow gaze-based interaction with surrounding displays. In a user study (N = 20), we compared GazeCast to a standard webcam for gaze-based interaction using Pursuits. We found that while selection using GazeCast requires more time and physical demand, participants value GazeCast’s high accuracy and flexible positioning. We conclude by discussing how mobile computing can facilitate the adoption of gaze interaction with pervasive displays.

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