Abstract

Abstract: To date the garment industry has focused on speeding up empirical pattern construction methods that have developed through custom and practice. Historical pattern construction and fitting alteration techniques, developed to accommodate diverse bodyshapes postures and movements, reveal techniques requiring tacit knowledge. Although 3D design using virtual mannequins is exciting lots of media attention, there are significant problems in reverse engineering the 2D pattern pieces into real world garments. Virtual fit is problematic as variables are introduced at each stage of the pattern production process. This chapter commences with identification of garment pattern construction methods, garment production modes and corresponding garment-to-body fit expectations, and goes on to review mechanical stretch testing technology and development.

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