Abstract

Toward a New Science of Simulation and Gaming: ISAGA and the Identity Problem of Simulation and Gaming as an Academic Discipline.- Social Sciences and Simulation and Gaming.- The Game of "Forming a Coalition Government".- Environmental Commons Game: Is the Free Rider a "Bad Apple"?.- Use of Gaming for Training Emergency Headquarters in Responding to Earthquake Damage: VEQRES/SAITAI-Virtual Earthquake RESponses-.- The Urban Network Game: A Simulation of the Future of Joint City Interests.- A Report of U-Mart Experiments by Human Agents.- Price Competition Between Middlemen: An Experimental Study.- Social Relevancies in Simulation and Gaming.- Facilitation in Communication: Toward a Study of an Educational Gaming Simulation.- The Features and Roles of Simulation Software in the Classroom.- Instructional Activities Game: A Tool for Teacher Training and Research into Teaching.- Prefrontal Cortex Deactivation During Video Game Play.- The Quantity and Context of Video Game Violence in Japan: Toward Creating an Ethical Standard.- Background and Current Status of Learning Games in the Field of Japanese School Education.- Yutori Is Considered Harmful: Agent-Based Analysis for Education Policy in Japan.- Strategies and Policy Exercise.- Simulations and Social Responsibility: Why Should We Bother?.- Motivation Styles to Speak Out, Decision Rules, and Group Size as Determinants of Group Decision Making: Simulation of Meetings.- Openness: A Key to Good Team Performance.- A Business Game with Social Consequences.- Designs and Tools of Simulation and Gaming.- An Evaluation of Role-Playing Gaming on Reformation Toward Sustainable Rural Society: How to Awaken a Regional Context in Citizens.- Congruent Facilitation of Simulations and Games.- The Loss of Concentration by the Effects of the Timing of Commercial Breaks.- Utilization of Neural Networks and Genetic Algorithms to Make Game Playing More Exciting.- Effective Learning Through Gaming Simulation Design.- For the Knowledge Society: How to Involve Human Resources in Gaming.- Paradigms in Simulation and Gaming.- Social Contributions and Responsibilities of Simulation and Gaming: Thoughts on the Retirement of Gaming Simulations.- Enhancing Policy Development Through Actor-Based Simulation.- Complex Project Management and Gaming Simulation Methodology: Enriching Interfaces Between the Mission and Performance.- Possibilities and Prospects of On-Line Games in Asia.- Information Technology Policy and Culture in France.- Agent-Based Simulation of Alliance of Automobile Enterprises.

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