Abstract

In response to the Kyoto Protocol, an international greenhouse gas (CO2) emission trading market is likely to be created. Computational and gaming simulations are expected to be able to reproduce complex phenomena in economics and society, and helps us to experiment with various controlling methods, to evaluate systematic designs, and to extract the fundamental elements which produce the interesting phenomena in depth analysis. In a series of works, we developed a simple agent-based simulation framework and its applications for economic and environmental studies including the international CO2 emission trading, and constructed a Web application for the gaming simulation of the emission trading with human players to investigate and improve the behavior model for agents. In this paper, we show results of our gaming simulation experiments performed in 2002 and 2003 as a part of a lecture course for environmental studies in university.

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