Abstract

This article is devoted to the philosophical analysis of the formation and development of games as a social phenomenon. The game is the most necessary part of the universal and national culture, the basis of the ethical and aesthetic development of objective reality. In this regard, all the peoples of the world have generally accepted norms for the prohibition of gambling, in particular, the religions of the East consider it as a serious problem in the perfection of the individual. Thus, the author draws attention to online computer games among young people, the popularity of which is growing dynamically, which requires the search for new solutions from the destruction of the social foundations of public life.

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