Abstract
The meaning of playing online games is important to explore to understand why playing online games is a passionate activity for enthusiastic and problematic gamers. Semi-structured interviews were used to collect data from 20 gamers (Male, 19-24 years old) who intensely play online games. Through the interpretative phenomenological analysis (IPA) technique, the meaning of the essential or basic things from the participants life experiences was sought. The results showed that the experience of craving and urge emerged as themes in the decision-making process to continue playing online games even though they realized the negative impact of being too fixated on playing games. Keywords: craving, passion, problematic gamers, thematic analysis, urge
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