Abstract

Background: Previous research has shown that addictions to digital media can have negative impact on psychosocial health. Although Internet Gaming Disorder (IGD) has received most scholarly recognition, the potential negative consequences of Social Media Disorder (SMD) have also been found. However, few studies have assessed the symptoms of these two digital media addictions in the same way, making comparisons difficult. The present study aims to fill this gap by investigating differences and similarities regarding how common the symptoms are, sex differences, the suitability of the symptoms, and their association with psychosocial difficulties.Method: A total of 688 university students (63.2% women, Mean age = 25.98) completed a questionnaire measuring symptoms of IGD and SMD, as well as psychosocial difficulties (i.e., psychosomatic symptoms, low self-concept, and social problems).Results: Results showed that 1.2% of the men and 0.9% of the women met the symptom criteria for IGD (non-significant difference), whereas 3.2% men and 2.8% women met the symptom criteria for SMD (non-significant difference). Dimensional analyses indicated that men had higher IGD scores compared to women, whereas the opposite was found for SMD. Symptoms of heavy involvement in digital media (i.e., Preoccupation, Tolerance, Withdrawal, Unsuccessful attempts to control, and Escape) had high sensitivity, but low positive predictive value (PPV). However, symptoms associated with negative consequences of digital media use (i.e., Loss of interest, Continued excessive use, Deception, and Jeopardizing career/relationships) had low sensitivity, but high PPV. These symptom patterns were similar for IGD and SMD. Meeting the criteria for IGD or SMD as well as being at risk of these disorders were significantly associated with psychosocial difficulties. Symptoms of SMD generally had stronger associations with psychosomatic symptoms compared to symptoms of IGD.Conclusions: We conclude that heavy involvement in digital media seems common among individuals with IGD or SMD, but also among those not meeting the symptom criteria, whereas negative consequences are less common but highly predictive of digital media addictions once present. Further attention to SMD is warranted, as it seems more common than IGD and also seems to be equally or more strongly associated with psychosocial difficulties.

Highlights

  • For most individuals, using digital media is an enjoyable and stimulating activity

  • The proportion of participants “at-risk” was 1.5% for Internet Gaming Disorder (IGD), 6.3% for Social Media Disorder (SMD), and 0.7% were at-risk for both IGD and SMD

  • As the number of men and women meeting the criteria for IGD was relatively low, we examined sex differences for dimensional measures of IGD and SMD

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Summary

Introduction

For most individuals, using digital media is an enjoyable and stimulating activity. For some, digital media use can become excessive, uncontrollable, and even an addiction [1, 2]. Recent research has demonstrated that both excessive gaming and social media use can negatively affect psychosocial health [3,4,5]. Using a unified approach to assess gaming and social media addiction is key to distinguishing between or connecting these two digital media activities to each other as well as to investigating their association with mental health outcomes. The present study aimed to investigate and compare problematic gaming and social media use regarding how common they are, the suitability of each symptom criteria, and whether they differ in their associations with psychosocial difficulties. Previous research has shown that addictions to digital media can have negative impact on psychosocial health. The present study aims to fill this gap by investigating differences and similarities regarding how common the symptoms are, sex differences, the suitability of the symptoms, and their association with psychosocial difficulties

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