Abstract

This research is an empirical study using gamified pedagogy in a 3-D animation course in a Visual Communication Design Department. By conducting this research, I hope to increase student interest in learning 3-D animation and to decrease student fears of learning professional 3-D software. Through this research, I have developed a theory of gamified pedagogy. Using gamification as pedagogy requires using a spiral curriculum for students to learn advanced tasks by starting with basic skills, setting clear short-term and long-term goals, rewarding students when they achieve each level, forming a learning community with a showcase for student work, and providing a safety net for students to explore and practice. With a gamified pedagogy, students may become self-motivated learners interested in learning more from the course content and from each other. Gamified pedagogy provides another approach for art education.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.