Abstract

Gamified lectures are defined as lectures formatted as games, for the purposes of this research. This paper presents an example of a traditional instruction-based lecture that was redesigned using a game-like design. First, confrontations specific to gaming situations were considered, to derive goals for students in a classroom. Students fought using a game system in these experiments. The teacher acted as a game administrator, and controlled all the game materials. He also became an interface between the game system and students. Redesigned lectures were compared with traditional instruction-based lectures for their effects on relieving student dissatisfaction with the classroom. The achievement levels of students showed no improvement in the gamified design compared to the traditional instruction-based format.

Highlights

  • Gamified lecture courses are defined as lecture courses formatted as games, for the purposes of this research

  • This paper presents an example of a traditional instructionbased lecture course that was redesigned using a game-like design

  • The differences between Quest to Learn and this papers research are that this study focused on a larger lecture with a maximum of 300 students, and this paper focused on how to change from traditional instruction-based lecture courses to gamified lecture courses

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Summary

Introduction

Gamified lecture courses are defined as lecture courses formatted as games, for the purposes of this research. Redesigned lecture courses were compared with traditional instruction-based lecture courses for their effects on relieving student dissatisfaction with the classroom. The achievement levels of students showed no improvement in the gamified design compared to the traditional instruction-based format. Gamification is often defined as the use of game components in non-game activities (Deterding et al, 2011; Huotari and Hamari, 2012). Confrontation is a key point in gamified lecture courses because it does not seem to be explicitly considered in traditional lecture course design. A traditional instruction-based lecture course is Gamified Lecture Courses redesigned using previous research. The confrontation was designed such that students battled a game system produced by an instructor. Students measured progress translated into points, and when a certain number of points were accrued, student received credit for the lecture

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