Abstract
The current study aimed to describe students' perceptions of their English mastery, and the media used by the researcher is a gamification platform (Quizizz). The study used a qualitative approach with a descriptive approach, and the instrument was a questionnaire. The participants were given a total of ten questions. There are 30 people who have already completed the questionnaire. According to the results of a questionnaire administered to 30 students, they have a favorable opinion of Gamification platforms for improving their English proficiency. Based on the overall data presented in the previous sections, it was clear that the English mastery material that was equipped with a Gamification platform as a media to improve English mastery received a positive perception and positive comments
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.