Abstract

In reality, more and more students found it hard to participate or engage actively in academic learning, and this lead to the decline of academic performance. In order to increase the role and effort that students put in their learning progress, motivation have to be highly enhanced. The main purpose of this study is to enable students to better find motivation to learn, to enter the ideal university and to achieve future goals. To better motivate students to learn, gamification has to cooperate with academic concepts. This research is more for the benefit of society, once people no longer feel bored through the help of gamification, the efficiency of work and all aspects will be greatly improved. Through in-depth investigation of gamification, we can achieve achievements in various fields, especially academic motivation. Therefore, this research can better help students to achieve ones goal and enhance oneself.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.