Abstract

The necessary intervention of humans in interactive evolutionary computational systems has inherent drawbacks arising from the very nature of the algorithms, namely the human fatigue caused by the interaction and the boredom arising when users evaluate a large number of artifacts. To tackle these issues, in this paper we propose a human-centered framework that can be used to increase volunteer participation in collaborative interactive evolutionary computational (C-IEC) systems by using gamification techniques. A case study is presented where the model is applied in the development of a collaborative evolutionary interactive system.

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