Abstract

This paper investigates the effect of gamification tools on the learning outcomes of an educational program that uses football to convey keywords representing the life skills students are expected to develop throughout the program. During each session, three keywords were reinforced. To enhance the retrieval abilities of students (n=732) from Grades 3 to 6, a behavioural intervention was rolled out, consisting of six sets of puzzles that each formed a keyword. Students in the treatment group were asked to assemble the puzzles corresponding to the three keywords of the session, while control students followed the standard planned reflection. Students were then quizzed on their ability to recognize the keywords from among a list of words. The intervention resulted in a 14.2% increase in the number of correct words identified, significant at the 5% level, with the keyword ‘communication’ showing a retention rate 25.3 percentage points higher in the treatment group compared to control. Such findings support the implementation of gamification tools in educational settings, as they can be helpful in developing students’ working memory, which is instrumental in bridging abstract concepts and practical, applicable life skills.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.