Abstract

Benefits arising from meditation practice gamification are not overtly obvious. Desires to achieve and progress to higher levels, which are common to gaming, seem diametrically opposed to the ethos underlying traditional meditation practice. We propose, however, that a motivation to gain greater wellbeing and enlightenment via mindfulness meditation practice shares more with the motivation to progress through a game than is initially apparent. We begin by explaining how gamification techniques may be employed in meditation practice with a focus on mitigating the five hindrances to successful practice as described in the Theravada tradition. We then highlight the utility of employing virtual reality as a medium for such simulations. We discuss the potential for beneficial therapeutic applications in patients with mental health disorders and prison populations. We conclude by summarising our position and urging increased attention in this increasingly relevant area of research.

Highlights

  • We see many signs of increased popularity and awareness of mindfulness and other types of meditation [1, 2]

  • One might argue that a subset of the factors which make gamification so useful are exactly those with which one attempts to suppress using meditation

  • The type of meditation practice we shall describe may seem unpalatable to traditional practitioners

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Summary

INTRODUCTION

We see many signs of increased popularity and awareness of mindfulness and other types of meditation [1, 2]. The type of meditation practice we shall describe may seem unpalatable to traditional practitioners. Much research into the benefits of Vipassana (mindfulness), and other types of meditation practice, has taken place over in recent years [7, 8]. Theravada tradition identifies five obstacles to effective, regular mindfulness meditation practice and the intended stages of concentration [12]. They come in the shape of sensory desire, ill will, sloth/torpor, restlessness/remorse, and doubt [13, 14]. These translate into many practitioners, especially those new to practice, quickly becoming bored, frustrated, and disillusioned. We describe how gamification offers antidotes to each of these obstacles

GAMIFYING MEDITATION PRACTICE
Sensory Desire
IMMERSIVE MEDITATION PRACTICE USING VIRTUAL REALITY
APPLICATIONS IN MENTAL HEALTH AND PRISONER REHABILITATION
DISCUSSION
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