Abstract

BackgroundDermoscopy is a non-invasive method of examining skin lesions under high magnification, gradually replacing the need for invasive biopsies. Training is required to gain clinical competency. Gamification employs game-like elements to enhance education engagement and is an engaging means of delivering medical education. We sought to use gamification and a mobile-based platform to deliver dermoscopy education to physicians. MethodsWe developed SKIN@GoPRIME, an interactive smartphone platform. 30 physician participants were randomly assigned to watch an online dermoscopy lecture or to use SKIN@GoPRIME. 28 participants completed pre- and post-learning quizzes and provided feedback on SKIN@GoPRIME. ResultsUsers of SKIN@GoPRIME demonstrated a significant 1.71-point mean score improvement (p = 0.0018). The group that watched the online dermoscopy lecture had a higer 2.36-point mean score improvement (p= 0.00021). Both family medicine and internal medicine physicians demonstrated a significant mean score increase of 1.29 (p = 0.049) and 2.14 (p = 0.023) respectively, after using SKIN@GoPRIME. Based on feedback, 83% felt that SKIN@GoPRIME can be used to acquire the applied competencies required for their job scope. Discussion and ConclusionSKIN@GoPRIME, a novel learning tool via gamification effectively delivers dermoscopy education, although it is not shown to be more effective than lectures. Larger studies are required to further validate the effectiveness of gamified learning techniques in dermoscopy education. Future studies should involve the optimization of SKIN@GoPRIME to more effectively deliver dermoscopy education.

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