Abstract

Al-Quran is the holy book of Islam. Although Indonesia has the largest Muslim population in the world, children's interest in learning to write Al-Quran is still small. Whereas in the activity of writing Al-Quran there are several virtues such as being able to train accuracy, train patience and speed up the ability to read Al-Quran. This research developed an application to help people learn to write Hijayah letters (the letters used in the Al-Quran). This study uses a gamification approach in the form of score collection, leaderboard, and high score. Gamification is used to increase children's experience in learning to write Al-Quran. The results of the validation test showed that there were seven requirements resulting in a value of 100% valid. The results of the analysis from usability testing were 70.5 percent. The results of the comparison between the score from the application and the teacher (Ustadz) assessment obtained a score of 80%

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