Abstract

Intelligence refers to the ability to learn and apply knowledge in new situations. Games have proven their capacity to support the process of learning as well as the ability of humans to apply knowledge in new and unknown situations. Artificial intelligence from the other hand definitely struggles to truly and fully emulate neurological functions and human intelligence. Following this logical equitation, gamification would probably may be in use for artificial intelligence development. This paper aims at examining if the concept of gamification would be a possible tool to support and boost artificial intelligence on its way of development. Reviewing the gamification literature, taking a deeper look at gamification in ICT, and examining contemporary artificial intelligence (AI) and gamification studies as concepts with some possible cross points, the paper exploits the idea of gamification as a pivotal tool to address some of the recent challenges of AI from a business perspective. The methodology in the research stepped on some already identified key challenges for AI development in the recent literature and results in a discussion of how gamification may support AI in its way to transform industries and humanity. The results of the discussion can be seen as starting points for future hypotheses and knowledge gaps for further study.

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