Abstract

In recent years, gamification - the use of games and game design techniques in non-game contexts- has established itself as an innovative methodology that improves educational quality in Higher Education. Education is an area of great potential for the application of gamification. Depending on the educational level, the teacher must establish a specific moment to apply it within the teaching-learning process and also choose a type of tool to design and develop in the classroom. This study offers a gamification experience based on breakout for the teaching of Administrative Law in the Degree in Law, and applied on the first day of class, with a triple purpose: to promote interaction between students, to measure the degree of knowledge about the content and skills acquired in the last academic year and motivate students by making the teaching of this subject more attractive.

Full Text
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